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Looking back at Catacomb 3D, the game that led to Wolfenstein 3D

Looking back at Catacomb 3D, the game that led to Wolfenstein 3D
摘要

id Software联合创始人约翰·罗梅罗近期召集公司创始成员,回顾了公司早期作品《Catacomb 3D》。这款发行于近35年前的第一人称冒险游戏,直接启发了后续的《德军总部3D》,却常被玩家遗忘。视频回顾了这款包含鼠标支持、彩色钥匙等创新设计的游戏开发历程,它几乎曾让公司陷入发展困境。

If you know anything about the history of id Software, you know how 1992's Wolfenstein 3D helped establish the company's leadership in the burgeoning first-person shooter genre, leading directly to subsequent hits like Doom and Quake. But only the serious id Software nerds remember Catacomb 3D, id's first-person adventure game that directly preceded and inspired work on Wolfenstein 3D.

Now, nearly 35 years after Catacomb 3D's initial release, id co-founder John Romero brought the company's founding members together for an informative retrospective video on the creation of the oft-forgotten game. But the pioneering game—which included mouse support, color-coded keys, and shooting walls to find secrets—almost ended up being a gimmicky dead end for the company.

id Software's founders look back at an oft-forgotten piece of gaming history

Texture maps and "undo" animation

Catacomb 3D was a follow-up to id's earlier Catacomb, which was a simplified clone of the popular arcade hit Gauntlet. As such, the 3D game still has some of that "quarter eater" mentality that was not very fashionable in PC gaming at the time, as John Carmack remembered.

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原文: Looking back at Catacomb 3D, the game that led to Wolfenstein 3D (2026-02-02T22:57:56)
作者: Kyle Orland 分类: 科技
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