The RAMpocalypse has bought Microsoft valuable time in the fight against SteamOS
摘要
微软在PC游戏市场仍占主导地位,但Valve的SteamOS正逐步侵蚀其份额。过去五年,Windows在Steam硬件调查中的占比从96%降至92%,而Linux份额从不足1%升至5%以上。Valve通过让Windows游戏在Linux上运行,而非推动原生移植,实现了有机增长。这一策略为微软赢得了应对SteamOS竞争的时间。
Valve and its SteamOS operating system have already done what a bunch of companies (including Apple) have been trying to do for decades: make a dent in Windows’ dominance in PC gaming.
I mean, sure, according to Valve’s own statistics, Microsoft remains dominant. Over 92 percent of PCs in the Steam Hardware Survey run some version of Windows. But five years ago, this number was just over 96 percent. Ten years ago, it was just under 96 percent. Fifteen years ago? It was 96 percent. Go back any further than that and Steam only runs on Windows in the first place, itself a testament to Microsoft's ubiquity.
Between April 2021 and now, Linux’s share has climbed from under 1 percent to over 5 percent. This is a small number, and it's not all SteamOS (Valve's OS isn't broken out, but Arch, the base distribution for SteamOS, accounts for about 0.33 of that just-over-5-percent). But it’s also more than these numbers have ever moved. By making Windows games run on Linux, rather than trying to push game developers to make Linux-native ports, Valve has done via organic word-of-mouth success what the company utterly failed to do in the early 2010s when it tried to take on Windows directly.
转载信息
评论 (0)
暂无评论,来留下第一条评论吧