Ars Live recap: How can we stop publishers from killing their own games?
摘要
游戏长期可玩性问题日益严峻,Stop Killing Games运动发起人Ross Scott在与Ars Technica的对话中表示,早在十五年前这一状况就已“令人难以忍受”,他原本期待更有经验的人来牵头,但最终只能自己“抽中下签”组织行动。Scott指出,游戏发行商以任何理由、随时、仅凭极少预告就切断玩家访问权限的做法,若放在其他生活领域将显得荒谬可笑
Video Game Preservation: Saving Yesterday's Games for Tomorrow's Players | Ars Live
This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them.
Scott talked with Ars Technica Senior Gaming Editor Kyle Orland, saying said he felt the situation around long-term game access was already "intolerable a decade and a half ago" and that he "kept hoping someone else would kick this off, [someone] more experienced or knowledgeable, but it felt like nothing was happening." Scott said he felt making the effort to organize a movement against the practice was like "[drawing] the short straw on this, essentially."
During the conversation, Scott noted how the standard practice of shutting down game access for any reason, at any time, with minimal notice, would seem ludicrous in other areas of life:
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