Long-lost horror gaming cult classic P.T. gets a much-needed PC port
摘要
一位开发者利用原版PS4文件,通过开源工具将已下架多年的恐怖游戏试玩版P.T.移植到PC平台。该项目用C++和Vulkan重建引擎,还原全部关卡、模型、纹理、音效、脚本与过场,需玩家自备正版解密文件才能生成可玩版本。相比此前爱好者重制,此移植更忠实原版,并新增画质提升、帧生成、相机模式、实验性第三人称与VR支持,以及可查看和收听游戏素材的博物馆功能。
For over a decade now, the only "official" way to play Hideo Kojima's cult classic, P.T.—the long-discontinued "playable trailer" for Kojima's canceled "Silent Hills" project—has been via one of the increasingly rare PlayStation 4s that previously downloaded a copy during its monthslong availability window. Now, though, one coder is helping to preserve the game with a porting tool that builds a playable x86 PC executable from the original PS4 files.
Coder Lorean Xavier said he was inspired to work on the "P.T. for PC" project "because P.T. deserved to keep existing somewhere other than on consoles that still have it installed." The open source porting effort rebuilds the P.T. engine in C++ and Vulkan, using the original files from the PS4 game to re-create "every level, model, texture, sound, script and cutscene," according to its GitHub listing. That means players without their own legitimate decrypted copy of the original P.T. will have to track one down in order to generate a playable PC version.
The reliance on real P.T. files makes this port more authentic than previous hobbyist efforts to re-create the look and feel of P.T. for a PC audience. And while PS4 emulators recently reached a point where they could run P.T. completely, this native port also sports extra features, like upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a "museum" section where you can look at and listen to in-game assets (including "unused content").
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